Nigiri Noir
Controls
- TAB to switch between kitchen and restaurant
- In the kitchen, click on any staff to assign a path to them:
- Left click on any counter, belt, or empty space to add it to the path
- Right click on any path node to remove it
- In the restaurant, click and drag on an existing belt to extend it
- Right-click and drag to select belts to remove
How to play
In each level, you can take some time to prepare your kitchen before opening the restaurant. Once opened, customers will swarm in and demand food!
Your staff can only take ingredients which form a valid recipe. They can also place items on belts, or take items from belts if they're empty-handed.
Customers won't eat a meal they don't want, so it's safe to let that single rice ball loop all the way around the restaurant, but that's not very efficient!
Recipes

Changelog
2025-08-16 Quick post-jam fixes
- Added UI buttons in addition to the TAB key to switch modes
- Fixed Staff pathfinding (twice)
- Fixed conveyor placement in some cases
- Music now keeps playing seamlessly between levels <3
2025-08-03 Initial submission
- Not much of a change to log here
Known bugs
- The web version can take a while (~5 seconds) to start levels. Downloaded builds work fine :)
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Authors | Zeroji, JammedToast, Prograde |
| Genre | Simulation, Puzzle |
| Made with | Godot |
| Tags | 2D, Food, Pixel Art, Short, Singleplayer |




Leave a comment
Log in with itch.io to leave a comment.