Dungeon Furnisher
Built in three days during Ludum Dare 46.
Dungeon Furnisher is your typical procedurally generated dungeon crawler... Except it's not you doing the crawling, it's a purple blob. What you have to do is strategically place the given enemies and items to ensure the blob stays alive!
The game is currently heavily unpolished (it reached "technically playable" status 6 hours before the deadline), but will receive some love afterwards because we like the concept.
Gameplay
Change map size if you like (over 10x10 is not recommended) and click play.
You'll be presented with a fully revealed dungeon you can explore, and on your right a deck of "cards", of which you see the top five by default. With each click, you'll have to place the top card onto a slot of the proper type. Here are the color codes used:
- Yellow, orange, red: progressively harder enemies
- Green, blue, purple: progressively better loot
Once every card has been placed, you'll watch your purple blob try to make its way to the boss room, hopefully with
good results!
Post-jam content
- Gold dropped by enemies can be spent on blob upgrades
- Items looted from boss room upgrade your experience as a Dungeon Furnisher
Credits
Wall & floor textures, as well as several item ideas, are by M4n1us,
and music by MrDetonia - all made during the event.
Status | In development |
Platforms | HTML5 |
Author | Zeroji |
Genre | Strategy |
Tags | Dungeon Crawler, Ludum Dare 46, Management, Procedural Generation, Roguelike |
Links | Ludum Dare |
Comments
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Cool idea, hope to see it finished.